

While I did patch the ROM VirtuousRage is the one who did the translation and did painstakingly create the image for the translated credits. I should have pointed this out more clearly in my initial post. It was really fun making all the sprite edits for the patch. I will provide you with a detailed list of my findings as soon as I have my tool done. I also included you into the credits in case you didn’t see it. I have to say that your analysis made this work so much easier. Still, disturbing stuff if you look at them out of context. Just looked at charsets and BgMaps that happened to be in the empty spots of your map. I also didn’t really debug the ROM or anything. It seems like that’s what’s missing from your current map.

Yeah, I thought for a moment I found some hidden images but they all ended being used in the endings. If you tell me the addresses, I’ll add them to the list. But I know I haven’t mapped the whole ROM yet.

For the template on this page, that currently evaluates to autocollapse.Disturbing? I don’t remember seeing anything that wasn’t already shown in the game. If the |state= parameter in the template on this page is not set, the template's initial visibility is taken from the |default= parameter in the Collapsible option template.
